A goal-driven game development enthusiast who is passionate about video games and the way games
are created. A good team player and a youth leader. Creative, Hardworking, Versatile, Consistent, and Strong-willed.
(Full-time)
- Game Testing
- Scripted Testing
- Smoke Testing
- User Acceptance Testing
- Migration Testing
- Regression Testing
- POC/Admin stuff
- Platforms: Console, Mobile (Android/iOS), Windows, Mac, VR
(Contract/Remote- Roblox)
- Creating events
- Implementing and managing events
- Discord Community Management
- Creation of Publication Materials
- Graphics Design
(Full-time Remote)
- Team management across different countries/timezones (7 countries across US, Europe, Asia, and SEA consisting of around 18-35 members)
- Employee onboarding
- served as liason between clients, external talents, and outsourced projects
- Ensuring timely and quality production
- Target management and overview production and presentation
- Working closely with leads, narrative writer, and PR manager
- Active involvement in art and narrative direction, and important game decisions
- Tested 3D models, rigged assets, and animated models.
- Created a Game Design Document (Initially a Pitch)
(Full-time Remote)
Contributed to the following tasks and areas:
-Production
-Team Management
-Task Allocation
-HR and Admin Tasks
-Graphics Design Assistance
-Release Management
-Localization Management
-few level designs in Unity
-QA Testing
-Intern management
Games: Potion Punch 2, Sproutle, Potion Punch Rivals
- Employment paused from March 2022 - August 2023 due to lay-offs
- got hired back after Rutabaga Studio
(Full-time Remote)
Project Deployment as an SQE in CheQ Systems Inc.
-Test Planning
-Test Case Design
-Test Execution
-Peer Review of Test Evidences
-QA of Test Executions / Tickets
(Full-time Hybrid)
-All processes of Manual Testing
-Shadow Testing
-Top-pointer in Leadership Assessment
- Create Video Games
- Design posters, logos, website assets, branding collaterals, manufacturing materials, etc. for small businesses (PH, SEA and Europe)
- Develop simple websites
- Article Writing
- Organizing and volunteering for different events and conventions
- Created Content Creators' assets (emotes/stickers etc.)
- Monitor user gameplay sessions for ANR or any errors
- Perform all testing phases
- Create a report of encountered bugs or errors and suggest a solution
- Create a report and analysis of top games in the market
Games: Pocket Family, Pictoword, etc. (iOS and Android)
* internship paused due to subject conflict
- Worked mainly as a 2D Artist Intern
- Secondary positions are 3D Artist and Programmer
- Accomplished 2D animations and graphics included in multiple client projects